==== Declarative sentence ==== === Regular === == Proposal 1 == * scheme: '' .'' * example: **De volf giv en sten to de fogel.** * references: [[References#cha07|cha07]] == Implicit dative == In Idiom Neutral, dative objects are allowed to appear without the preposition //to// if they immediately precede direct objects. This is mostly expected when the dative is a pronoun. In terms of FS, this would yield: **De volf giv de fogel en sten.** Whether FS should copy this rule is an open question. === With an adverbial correlative === == Proposal 1 == * scheme: '' .'' * example: **Van de volf giv en sten to de fogel.** === With a pronominal correlative === == Proposal 1 == * as a relative clause? ==== Interrogative sentences ==== === Yes/no-question === == Proposal 1 == * scheme: '' ?'' * example: **Giv de volf en sten to de fogel?** === Question for the predicate === == Proposal 1 == * scheme: ''**vat don** ?'' * example: **Vat don de volf med en sten to de fogel?** === Question for the subject === == Proposal 1 == * scheme: ''**vat**/**vem** ?'' * example: **Vat giv en sten to de fogel?** === Question for the direct object === == Proposal 1 == * scheme: '' **vat**/**vem** ?'' * example: **De volf giv vat to de fogel?** == Proposal 2 == * scheme: ''**vat**/**vem** ?'' * example: **Vat de volf giv to de fogel?** === Question for an indirect object === == Proposal 1 == * canonical * scheme: '' **vat**/**vem**?'' * example: **De volf giv en sten to vat?** * alternative * scheme: '' **vat**/**vem** ?'' * example: **To vat giv de volf en sten?** === Question for an adverbial correlative === == Proposal 1 == * scheme: '' ?'' * example: **Van giv de volf en sten to de fogel?** ==== Imperative sentences ==== == Proposal 1 == * scheme: '' !'' * example: **Giv en sten to de fogel!** ==== The V2 question ==== Should FS include V2? The system described by David Parke in his Frenkisch grammar might be suitable. The advantages are familiarity and normality for all Germanic speakers except the Anglophones, but the disadvantages are extra complexity that makes FS harder and weirder for outsiders, and also the presence of ambiguity in certain places.